“Cyber Dreams” is the creation and providing of cybersport championships.
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“Cyber Dreams” is the creation and development of video content, video production “Cyber Dreams TV”.
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“Cyber Dreams” is the development of our own NFT collections for esports events.
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About CyberSport (E-sport) all over the world
According to Statista:
Acumen Research and Consulting forecasts the global esports market to grow:
$1 billion
50%
25.1%
$7.1 billion
The esports industry is valued
Increase off the previous year
compound annual growth rate (CAGR)
Market size
The esports industry is growing and isn’t expected to stop
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“There’s not just a lot of money in esports, but there’s a massive audience as well. The League of Legends championship already draws more viewers than the Super Bowl, and according to the Consumer Technology Association’s latest esports report (pay wall), the esports market will surpass 500 million people by 2024!”
“Gamers, who are generally young males, are hard-core super-users who certainly aren’t afraid to spend money for the games they love. They also love to watch a good live head to head challenge, even if they watch it online, virtually. These head-to-head gamer battles on epic games like Call of Duty and League of Legends drive a quietly massive industry known as esports, which is projected to generate billions of dollars worldwide over the next few years. esports is already far bigger than you may think.”
Goldman Sachs forecast global esports revenues to easily exceed $1 billion in 2019 and nearly triple in just three years by 2022. Esports attracts more young male viewers than the World Series or NBA finals – and has for years.
“NFTs exist on a blockchain, which is a distributed public ledger that records transactions. You’re probably most familiar with blockchain as the underlying process that makes cryptocurrencies possible.”
“Specifically, NFTs are typically held on the Ethereum blockchain, although other blockchains support them as well.”
An NFT is created, or “minted” from digital objects that represent both tangible and intangible items, including:
Grafic art
GIFs
Videos and sports highlights
Virtual avatars and video game skins
Music
Designer sneakers
Collectibles
“Even tweets count. Twitter co-founder Jack Dorsey sold his first ever tweet as an NFT for more than $2.9 million.”
“Essentially, NFTs are like physical collector’s items, only digital. So instead of getting an actual oil painting to hang on the wall, the buyer gets a digital file instead.”
“They also get exclusive ownership rights. NFTs can have only one owner at a time, and their use of blockchain technology makes it easy to verify ownership and transfer tokens between owners. The creator can also store specific information in an NFT’s metadata. For instance, artists can sign their artwork by including their signature in the file”
Gamers are a “modern online" audience that often makes purchases on the Internet.
The MENA region is the place of modern technology, which is of interest to people around the world.
The MENA region is very popular, rapidly developing for tourism. The organization of a “live” esports championship for 10,000 people will increase the flow of tourists both to the event itself and after.
The LAN esports tournament In the MENA region will increase the demand for a limited collection of NFTs, which will be created individually for this championship.